﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DungeonCraft.DataModel.Abilities;
using Microsoft.Xna.Framework;
using DungeonCraft.Engine.Interfaces;

namespace DungeonCraft.Views
{
    public class AbilityView : AView<MagicMissile>
    {
        public AbilityView(IRenderer iRenderer, IAnimationManager iAnimationManager)
            : base(iRenderer, iAnimationManager)
        {
        }

        public override void Draw(MagicMissile target)
        {
            renderer.DrawSprite("MagicMissile", target.X, target.Y, 30, 30, new Rectangle(0, 0, 283, 300), Color.White);
          
        }
    }
}
